Filmic blender for vray8/4/2023 ![]() Learn the correct ways to work with CG in ACES from a VFX standpoint.įigure out how to apply that knowledge to our current situation (with using unity) I have 3 goals with my research into ACES ![]() Now that, that’s out of the way let me get down to my issues. I just knew that for compositing and cg work you would need to work with linear color and then output to whatever color space the content was intended to be displayed in. ![]() I had some previous knowledge of color space and the linear workflow, but i never really dug in deep. However we might be looking to move a way from unity and just do it all ourselves. Which has been a quick way to get a viable product up and running. Kodon is mostly developed from the ground up, however we do use Unity as a baseline to easily connect to the vr headsets and use their shader and lightning systems. My background is as a CG generalist Artist, and my main goal in the company is to ensure that we create a user friendly and highly professional workflow in Kodon. I work for a small software company called Tenklabs, we make Kodon, which for the moment is a 3D modeling software that allows you to sculpt and model in VR. So i have been spending some time and looking into color spaces and ACES and i feel like i’m on the right path but there seems to be some things that are unclear to me and so i thought i would make a post, explain my mission and my troubles so maybe somebody with knowledge could shine some light my way.
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